
[About] | [Jumps] | [Download]
| [Modding
Tut]
About
This video was
made not only to entertain its viewers, but to show the jumping community what
you can do with mods. Hopefully more jumpers will be open to performing modded stacks
after seeing this video. We hope you enjoy this video as much as we did making
it!
Contact
Info
IRC
- irc.bungie.org, #jt
AIM
- DJ Maluu | iReidon | MrOllie16 | Heyitsnick07
-
FAQ – This FAQ was
created to effectively explain what modding really is and to rebut the most
common arguments against modding.
-
Q: Why did it
take you guys so long to release this video?
-
A: Oh would you
look at the time! Man, I better be going...
-
Q: Not so fast
you! *Grabs question answerer guy
-
A: Err...right.
Well the jumps took longer than anything. Most of them are extremely difficult
in either the setup or performance aspect. Some may take hours just to setup,
but only a couple minutes to land (Most of the rubbles). While others have an
easier setup, but are pretty hard in the performance category. The really hard
jumps have hard setups and performances. One of the jumps took over 2 months
just to figure out the setup, and a couple weeks on/off to land. Anyways, I'm
just saying we were working pretty hard on the content. The editing portion
took about 2 weeks.
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Q: Why do you
use mods?
-
A: We use mods
to expand the current limitations of the game. Modding allows for more complex,
creative, and skillful jumps to be performed. It also makes jumping more fun
because it allows for new discoveries, as well as a new level of competition.
-
Q: But I don't
like modding...RAWR!!!
-
A: That's not
even a question...but I'll reply by saying you probably don't like modding because
you think we are cheating or changing the gameplay. By that I mean making the
jump height .01 higher than normal, or the rocket/nade force .01 more powerful.
We do not change the physics in the game at all, and you just have to trust us
on this. We could if we wanted to, but that would ruin the fun for us, and
that's why we do this in the first place.
-
Q: So what mods
do you use?
-
A: Infinite
health/ammo(no reload)/nades and savestates. For
filming purposes, we use a flycam and timefreeze.
-
Q: What are
savestates?
-
A: Savestates
allow you to reset the map by pressing a combination of buttons to save your
state, and then a different combination to load your state. When you load your
state, it resets your position on the map, direction of aim, and the position
of anything else on the map according to how it was when you saved it. This is
very useful for doing jumps that require complex setups using rubble or fusion
coils. Savestates are also useful if the location of the start of the jump is
annoying to get back to should you fail on an attempt, simply save your
position at the start, perform the jump, and reset if you fail.
-
Q:
Doesn’t that make jumping easier?
-
A: No they
don’t. Savestates do not make jumps easier in skill, simply more
convenient. Let me use an analogy to prove this. Say you have a decently
difficult long jump located on the ground. Every time you miss the long jump,
you can simply walk back to the start and try again. Now take this same exact
long jump...and put on top of the highest headlong building, and if you fail
the jump, you have to somehow get all the way back on top of the building.
Now...does this jump all of a sudden take more skill to perform just because
its location has changed? Of course not, the jump is exactly the same, it is the inconvenience
of the location that makes the jump more annoying
to perform. It is this pointless factor of annoyance for why people make the
misconception that a jump is harder if it takes more time to reach on a
failure. Why take the time to have to work around something as arbitrary as the
location of a jump? It could be any jump, anywhere, yet its difficulty is
judged based on its location?
Savestates also make jumping more enjoyable. Imagine performing ollie's [dubble
rubble] jump without savestates. It is pretty much safe to say it would be
impossible. The amount of time it would take to reset the jump on a failure is
ridiculous. No one would take the amount of time to do that because it's not fun. Savestates take away all the
pointless annoyances of a jump, and allow you to actually focus on the jump,
which in turn, makes jumping more fun. Pushing boxes around the map for two
hours isn't what I call fun. Do we have tricking videos of people pushing boxes
around the map? Do we say someone is a good jumper because they have to walk
back and pick up rocket ammo, or wait for the plasma grenades to respawn?
Didn't think so...why? Because that doesn’t take any skill, so why should
you have to deal with it?
If you are still against savestates for some reason or another (at this point
it can only be stubbornness), I have something to show you. Go over to the [HIH Campaign
Tricking Forum] and watch a couple videos or two. Pretty cool huh? Wanna
know something? Campaign trickers use savestates too, they are called
checkpoints. Now imagine doing campaign tricks without checkpoints. Their videos would be nowhere where they are
now if it were not for checkpoints. This is perfect example where savestates
made tricking better. We are doing the same, just in multiplayer, and because
checkpoints aren't built into multiplayer, we worked around it by modding, but
why would that even matter? It doesn't.
-
Q: So what about
infinite health? I mean...with infinite health, you can just use 43928743 nades
to get anywhere you want, where is the skill in that?
-
A: Tell me
exactly how you are going to get 43928743 grenades to explode all at once. More
realistically, how about just 10 while playing solo? That's what I thought.
-
Q: Yea but I
mean...using 5+ grenades in one jump, isn't that a bit much?
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A: How is that any
different from a jump that uses 2 grenades?
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Q: Well, then
you could just use 5 grenades on a jump that only need 2.
-
A: Ah, that is
called modding abuse. We frown highly upon that. If a jump ever uses a more
rockets/nades than it needs, it isn’t as good of a jump, kinda like using
a save on a jump that doesn't need one. What about a jump that required the maximum explosive force
from 5+ nades? Would you be ok with that?
-
Q: Yea, that
would be pretty cool actually.
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A: Cool, it is actually
pretty hard just figure out how to get that many grenades to explode at once.
There are many different techniques we use throughout the video. In the video,
try to watch how the jumper gets the grenades to do what he wants them to do.
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Q: Ok, well
here's another thing about inf. health. You don't even have to worry about
dieing. Without inf. health, it takes a considerable amount of skill to be able
to time grenades so that they are the right distance away from you when they
explode so you don't die, but close enough that they give you as much force as
possible. This skill is lost with infinite health.
-
A: You are 100%
right on that. The skill of survival is lost when modding. However, I would
argue that there is more skill to be gained with the use of inf. health than
there is trying to survive grenades. Why? Because you have no limit to what you
can do, there are so many new things you can do with modding that no one has
even thought about yet. You are sacrificing one skill, for who knows how many new skills there are to be discovered. Just by watching the video
you will see new ways of jumping you have never thought of before.
-
Q: So if I did
the same jump without inf. health that you guys did with inf. health, my jump
would be better, and you would be "abusing" mods as you call it.
-
A: Correct to a
certain degree. If the jump does not require the skill of survival, then the
fact the one may be using mods is irrelevant. For example, you can survive two
rocket explosions with an overshield automatically without any skill. Using
infinite health to do a jump that only used 2 rockets is not abuse, because it
is no different than not using mods. With that said, most modded jumps will
already go past the survival limits anyway (numerous explosions), so this
really isn't that big of an issue.
-
Q: Well, I
agree with everything so far now that you explained it all to me. But I'm still
not sure... it all just seems like it's not
right because you're changing the game so you can do stuff you weren't suppose
to do.
-
A: Not
really...you are confusing yourself, let me explain it
to you. The reason why people are (or should be) unsure of modding has nothing
to do with it allowing you to do "stuff you weren't supposed to". It
has nothing to do with giving the game infinite health when you shouldn't have it, or infinite ammo when you shouldn't have it. It has everything to do with how available it
is to everyone. Modding is not something someone can just turn on, you have to
copy a couple of things onto your xbox, and that takes some knowledge, and
there is risk involved. If you are using this reason for why you don't really
like modding, that is ok, and I would probably agree with you. But you cannot
say that you don't like modding because it changes the game. Why? I can point
to jump vids that use juggernaut jumping, or sputnik, both of which actually do
change the game even more so than mods, they actually change the physics,
something we would never do in modding. I can also point back to campaign
videos where they do exactly what we do with checkpoints. Now why is it that no
one objects to these videos this saying, "Hey thats
not how the game was supposed to be played I don't like this!" It is
because this option is easily accessible to everyone. Modding is not.
Above all, think about this. If every single mod we use was available to you on
the quick options screen. Almost everyone would most certainly use it. Why
would you use it? Same reason for using speed jumping or sputnik, it is openly
available, so why not? Yet for some reason, if the word "modding" is
used, it is all of a sudden different? I guarantee that if the option that
allowed speed jumping did not exist, and someone made a video which does the
same exact thing, with mods, everyone would be against it. I would be too, I
don't personally agree with changing the physics of the game. So why is it that
you may be ok with speed jumping/sputnik, yet against modding, when both do the
same exact thing, change the game? Stop using the reason, "it let's you do
stuff you weren't suppose to do", and realize that it is only because of the lack of
accessibility.
-
Q: Well you
have basically rebutted every argument I could think of...and now I want to
mod! But I don't know how! Thanks for nothing....
-
A: Wrong you
are again. I have created an extremely detailed modding tutorial from start to
finish. It is my [Complete
Guide to Modded Stacking]. This tut is specifically designed for people who
are modding noobs, so have no fear!
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Q: Wow...is it
safe to say that I now have NO reason NOT to mod?
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A: Yes my
friend, it is.